Any tools to interpret output of glIntercept
The tool glIntercept intercept OpenGL calls, along with all parameters, and writes them to a file. It's good for debugging. What would make it more useful would be a tool that reads that output file, interprets it, and makes all those same OpenGL calls to graphically recreate the original session. I have not been able to find a tool that does it. Does anyone know of one?
While it can't interpret glIntercept logs, http://apitrace.github.com/ can intercept and retrace OpenGL and DirectX calls.
Mbentrup: Thank you. Yes, it does do what you said. Unfortunately the output files are so huge this can only be used on small sessions with relatively small amounts of data. But still, I'm glad I found this. Thanks again!