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Rendering to texture, then using texture on next frame...
Hello, I'm FBO rendering to quite large textures, often with complex shaders. But I don't need them immediately, so would it be better to double buffer them to be used in the next frame, or doesn't it really matter? I was thinking that if they were used immediately then it may cause a delay while waiting for texture completion.
I hope that makes sense,
Thanks,
Dave.
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