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what is the range of clipping space in OpenGL?
I'm a beginner in opengl, and I enounter a problem concering about clipping space.
I read from opengl 4.0 reference that Values specified by glClearDepth are clamped to the range 0 1.
but the normilized device coordinate(NDC) has the rang [-1, 1] right?
My question: is the value of glClearDepth applied to NDC? if it is, then how could I clip the vertex with z value between [-1, 0]?
Last edited by Sobeit; 11-30-2012 at 08:50 PM.
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