Hello, I was wondering how is the support for GLSL implicit conversions in GLM. For example, If I try to do something like
a*b
where
glm::vec2 a;
glm::ivec2 b;
The templates are not able to find a match and compilation fails. On GLSL the ivec2 would be converted to vec2. Is there something that I’m overlooking or it is just a limitation of the library?