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FBO render to texture using VBO
I'm using OpenTK and am trying to render to an FBO texture as per the tutorial here:
http://www.opentk.com/node/397
http://www.opentk.com/files/Program_0.cs
This example uses immediate mode to draw triangles to the texture but I'd like to use VBO. I'm very new to OpenGL and have my rendering working using VBO but I don't know how to replace the random triangle rendering in this tutorial with DrawElements using VBO.
Does anyone know of a tutorial which uses VBO to render to a FBO?
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