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Thanks for making it clear, but how is DX doing it I wonder, maybe I could replicate it in shader or something? I just don't have any other way I guess, since I'm going for pixel graphics. =(
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Junior Member
Regular Contributor
I don't think Direct X is doing anything different.
Is your image being drawn 1:1 on the screen?
As opposed to being scaled up or down when drawn to the screen?
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Sorry, tested out DX more closely, seems to be almost the same as with OpenGL. Thanks for the help I really appreciate it!
Last edited by SoulSharer; 11-23-2012 at 02:28 PM.
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