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gl_LightSource[i].halfVector not working on Intel HD3000
Hi,
it seems the gl_LightSource[i].halfVector data is wrong on the Intel HD 3000 graphics card with the latest driver (9.17.10.2875), running OpenGL 3.1 and GLSL 1.40.
I tried computing it by myself and my phong shader now works fine.
Is this happening because the built-ins are deprecated and have been removed?
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