I gave you "the full answer", but obviously you didn't understand. If you remains silent it assumes you are satisfied with the answer.
The formula you found on Wikipedia is exactly the same I gave you; except I divided focal length into two components: minimal focal length and zoom factor.
Focal length and sensor dimensions are not the values you can choose! You have to check a datasheet for the particular camera to get correct values.
For example: standard 1/2.5" sensor is 5.8 x 4.4 mm. In OpenGL you are setting vertical FOV, so the height is used in the formula. The previous sensor has 4:3 aspect, so you also need to obey this restriction if you need 1:1 mapping in your window.
Before going any further (except you want empirically determine all those values), find out a detailed specification of the sensor used in your camera, and pay attention to the following parameters:
- aspect
- sensor dimensions
- minimal and maximal focal length
This is my matrix of intrinsic parameters of the camera. And I have no parameter you mentioned(focal length,Sensor size...).
And the chalange is how to estimate them.