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how to use glreadpixel() ?
hello,
I just draw a rectangle as follows:
glColor3f(1.0,.0,.0);
glBegin(GL_POLYGON);
glVertex2f(.0,.0);
glVertex2f(0.2,.0);
glVertex2f(0.2,1.0);
glVertex2f(.0,1.0);
glEnd();
my questions is:
-- what is the x,y, width and height adequate for glReadPixels(x,y, width,height,GL_RGB,GL_UNSIGNED_BYTE,data);
to retrieve only the color red (rectangle) knowing that the points of the rectangle are of type float?
--how to retrieve the values of the parameter data, and save them in a text file ?
cordially
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