Hi! so I was trying to render basic 2d grid whit some quads today. first I ended up whit code like this:
so that gave me some kind of results: it did render the quads correctly but it changed the line outside the screen, so you coudn't really see the next line of quads.Code :for(int Index = 0; Index < 20; ++Index){ glTranslatef(0.f,SCREEN_HEIGHT * 0.03f, 0.f); for(int Index2 = 0; Index2 < 20; ++Index2){ glTranslatef(SCREEN_WIDTH * 0.03f,0.f, 0.f); glBegin(GL_QUADS); glVertex2f(-10.f,-10.f); glVertex2f(-10.f,10.f); glVertex2f(10.f,10.f); glVertex2f(10.f,-10.f); glEnd(); } }
so thought I'll just do glPopMatrix and glPushMatrix after and before glTranslatef(0.f,SCREEN_HEIGHT * 0.03f, 0.f);, so i did that and I ran it... and nothing. it gave just black screen. So here's the full code from my render func:I'm using freeglut. why is it just giving me a black screen? what am I doing wrong here? thank in advance!Code :void render() { //Clear color buffer glClear( GL_COLOR_BUFFER_BIT ); //Pop default matrix onto current matrix glMatrixMode( GL_MODELVIEW ); glPopMatrix(); glPushMatrix(); //Save default matrix again //Move to center of the screen for(int Index = 0; Index < 20; ++Index){ glPopMatrix(); glTranslatef(0.f,SCREEN_HEIGHT * 0.03f, 0.f); glPushMatrix(); for(int Index2 = 0; Index2 < 20; ++Index2){ glTranslatef(SCREEN_WIDTH * 0.03f,0.f, 0.f); glBegin(GL_QUADS); glVertex2f(-10.f,-10.f); glVertex2f(-10.f,10.f); glVertex2f(10.f,10.f); glVertex2f(10.f,-10.f); glEnd(); } } //Update screen glutSwapBuffers(); }



