Suppose this is the Display function for a very simple OpenGL, GLUT, program.
How many matrices would this put on the matrix stack?
I used to think it would be 4. However, now I'm leaning towards 1,
which would be the product of the (Identity matrix) x (the Translation Matrix) x
(the Rotation matrix) x (the Scale Matrix).
Code :[FONT=Courier New]void Display (void) { glMatrixModel (GL_MODELVIEW); glLoadIdentity (); glTranslatef (5,3,1); glRotatef (30, 1,0,0); glScalef (2.1, 1.0, 2.1); glBegin (GL_POINTS); glVertex2d (5,2); glEnd (); }[/FONT]
Thanx.



