OpenGL problem with Il2 1946

Hi,

I’m playing Il2 1946, a wwii aircraft simulation and I have a problem with OpenGL.

I have Intel HD Graphics (yeah it’s not very good) and I run the game without
lag or bug (30-50fps) and can jsut run the game in DirectX mode and I know that
OpenGL unlock perfect mode.

I have OpenGL 2.1 latest
version and latest version of my driver, etc.

It’s supposed to be like
that http://img641.imageshack.us/img641/6548/29w4xu9.jpg

But
with my driver I have that in OpenGL mode (yeah, my driver doesn’t have
antialiasing)

http://img406.imageshack.us/img406/3241/82129175.png
http://img535.imageshack.us/img535/3658/87745346.png

Watch
the strange cloud with stripe inside.

With OpenGL viewer 4.04, I saw that
all feature from OpenGL 1.1 to 2.1
That’s the wraperDX file from my game
:

IL2 DirectX8 Wrapper
LogFile.
1C:Multimedia.Dev/Maddox.

Choose
Pixel
Set Pixel
CreateContext…
Driver: igdumdx32.dll
Description:
Intel(R) HD Graphics
Version: 658187
WHQL Level: certified, but no date
information is available.
Modes:
320x200 16 bits
320x200 32
bits
320x240 16 bits
320x240 32 bits
400x300 16 bits
400x300 32
bits
512x384 16 bits
512x384 32 bits
640x400 16 bits
640x400 32
bits
640x480 16 bits
640x480 32 bits
800x600 16 bits
800x600 32
bits
1024x768 16 bits
1024x768 32 bits
1280x720 16 bits
1280x720 32
bits
1280x768 16 bits
1280x768 32 bits
1360x768 16 bits
1360x768 32
bits
1366x768 16 bits
1366x768 32 bits
ColorBits: 32
Full
screen.
EnableAutoDepthStencil = true.
DepthFormat:
D3DFMT_D24S8
Hardware Vertex Processing.
Depth bits: 24
Stencil bits:
8
BackBufferWidth: 1024
BackBufferHeight: 768
Caps:
DeviceType =
HAL
AdapterOrdinal = 0
DevCaps = CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX |
EXECUTESYSTEMMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE |
TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY
PrimitiveMiscCaps = BLENDOP |
COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ |
TSSARGTEMP
RasterCaps = ANISOTROPY | COLORPERSPECTIVE | DITHER | FOGRANGE |
FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | WFOG | ZBIAS | ZFOG | ZTEST
ZCmpCaps =
ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER |
NOTEQUAL
SrcBlendCaps = BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA |
DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE |
SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
DestBlendCaps = DESTALPHA |
DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE |
SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
AlphaCmpCaps = ALWAYS |
NEVER
ShadeCaps = ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD |
SPECULARGOURAUDRGB
TextureCaps = ALPHA | CUBEMAP | MIPCUBEMAP | MIPMAP |
MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE |
VOLUMEMAP
TextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT |
MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR |
MIPFPOINT
CubeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT |
MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR |
MIPFPOINT
VolumeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT
| MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR |
MIPFPOINT
TextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR |
MIRRORONCE | WRAP
VolumeTextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV |
MIRROR | MIRRORONCE | WRAP
LineCaps = ALPHACMP | BLEND | FOG | TEXTURE |
ZTEST
MaxTextureWidth = 8192
MaxTextureHeight = 8192
MaxVolumeExtent =
2048
MaxTextureRepeat = 8192
MaxTextureAspectRatio = 8192
MaxAnisotropy
= 16
MaxVertexW = 0.0000
ExtentsAdjust = 0.0000
StencilCaps = DECR |
DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO
FVFCaps =
DONOTSTRIPELEMENTS | PSIZE
TextureOpCaps = ADD | ADDSIGNED | ADDSIGNED2X |
ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA |
BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE |
DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X |
MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR |
MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | PREMODULATE | SELECTARG1 | SELECTARG2
| SUBTRACT
MaxTextureBlendStages = 8
MaxSimultaneousTextures =
8
VertexProcessingCaps = DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 |
POSITIONALLIGHTS | TEXGEN | TWEENING
MaxActiveLights =
10
MaxUserClipPlanes = 6
MaxVertexBlendMatrices =
4
MaxVertexBlendMatrixIndex = 8
MaxPointSize =
256.0000
MaxPrimitiveCount = 1048575
MaxVertexIndex =
16777215
MaxStreams = 16
MaxStreamStride = 255
VertexShaderVersion =
-130815
MaxVertexShaderConst = 96
PixelShaderVersion =
-65276
MaxPixelShaderValue =
340282346638528860000000000000000000000.0000
Supported texture
formats:
D3DFMT_A8R8G8B8
D3DFMT_X8R8G8B8
D3DFMT_R5G6B5
D3DFMT_A1R5G5B5
D3DFMT_A4R4G4B4
D3DFMT_A8
D3DFMT_L8
D3DFMT_A8L8
D3DFMT_A4L4
D3DFMT_UYVY
D3DFMT_YUY2
D3DFMT_DXT1
D3DFMT_DXT2
D3DFMT_DXT3
D3DFMT_DXT4
D3DFMT_DXT5
*Error
in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in
Extensions.cpp line:19: glMultiTexCoord3fARB

*Error in
opengl32.cpp line:831: Unsupported.
*Error in Enable.cpp line:203:
Unsupported GL_SCISSOR_TEST
*Error in Enable.cpp line:203: Unsupported
GL_SCISSOR_TEST

EndD3D

EndLog.

thx to find the problem

Just a big Up! :slight_smile: