I took some weeks off to get familiar with C++ syntax and linking. Then, I decided to have another go at following this tutorial and this source code. It compiles for me without errors, but when I try to run it I get many counts of:
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64
tdll.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\opengl32.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\glu32.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\ddraw.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\dciman32.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\dwmapi.dll', Cannot find or open the PDB file
'trying_openGL.exe': Loaded 'C:\Windows\SysWOW64\winmm.dll', Cannot find or open the PDB file
And so forth. Also, there’s one message that says:
'trying_openGL.exe': Loaded 'C:\Users\Username\Documents\Visual Studio 2010\Projects rying_openGL\Debug\freeglut.dll', Binary was not built with debug information.
And, finally at the end of the debug log:
The program '[6612] trying_openGL.exe: Native' has exited with code 1 (0x1).
I suspect it may be because I’m running on a 64-bit system, but it may also be that my graphics card only supports OpenGL 3.1/3.2 (it’s an Intel HD 3000). The source code is good for OpenGL 3.3. Would that produce these errors? I searched up missing PDB files, but I can’t understand why VS can’t find so many PDB files.