I'm using get proc address to get accesss to glGenTexturesEXT which is 1.2 and glClientActiveTextureARB which is 1.3. I get a NULL on the 1st one, GenTexture but the ActiveTexture call seems fine. This makes no sense. I've been using some demo apps in Render Monkey and it seems to be fine. I'm not sure why I have issues. If it was the OpenGL32.dll, then wouldn't Render Monkey have issues too? Any suggestions?