I have an terrain thats completely red or blue or something(the GL_COLOR_ARRAY)
and I want to draw this that way that you can see the surface ...
I have tried different light positions e.g. the camera position or directed light to the camera view direction, I have tried
different materials etc. but every time something did not fit correctly, sometimes parts of the surface are to bright or to
is there a way to go, for something like that
or how can I do that?