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Texture Samples
I'm busy following this tutorial and using OpenGL to execute it.
http://http.developer.nvidia.com/GPU...ems3_ch27.html
I was wondering what exactly the number of samples variable in the for loop is? How would I be able to get this value using OpenGL?
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Senior Member
OpenGL Guru
Search for "samples" on that page. The answer is in the text. Also, the "texCoord += velocity" as the loop iteration statement kind of gives that away though.
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