I have a simple project that creates some vertex buffer , then bind them to a shader that does the render of the buffers.
I see in some application that i find in google that the vertex buffers are deleted after the drawing.
if i must render a teapot why i must delete and recreate the vbos every cicle of drawing?
Is possible to store the vbo and reuse it?
and for shaders and textures ?
the same question