I want to know if i have a loop that does this
DISPLAY LIST BEGIN
loop
glColor(r,g,b,a)
glVertex(x,y,z)
end loop
DIPLAY LIST END
will there be optimization issues to the diplay list if most of the colors are the same?
I am thinking of rewriting the code sot hat glcolor is only called if the color values change. Or should I not bother ? Im wondering if OpenGL will know when it encounters a string of identical color commands for subsequent vertexes.
David




