[SIZE=2] gl.glEnable(GL2[/SIZE][I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0]GL_STENCIL_TEST[/COLOR][/SIZE][/COLOR][/SIZE][/I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]);[/SIZE]
[SIZE=2]
gl.[U]glClearStencil[/U](0x1);
gl.glClear(GL2.
[/SIZE][I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0]GL_STENCIL_BUFFER_BIT[/COLOR][/SIZE][/COLOR][/SIZE][/I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]); [/SIZE]
[SIZE=2]
gl.glStencilFunc(GL2.
[/SIZE][I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0]GL_NEVER[/COLOR][/SIZE][/COLOR][/SIZE][/I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2], 0x1, 0x1); [/SIZE]
[SIZE=2]
gl.glStencilOp(GL2.
[/SIZE][I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0]GL_KEEP[/COLOR][/SIZE][/COLOR][/SIZE][/I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2], GL2.[/SIZE][I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0]GL_KEEP[/COLOR][/SIZE][/COLOR][/SIZE][/I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2], GL2.[/SIZE][I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0]GL_KEEP[/COLOR][/SIZE][/COLOR][/SIZE][/I][SIZE=2][COLOR=#0000c0][SIZE=2][COLOR=#0000c0][/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]);[/SIZE]