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Thread: FBO Textures

  1. #1
    Junior Member Newbie
    Join Date
    Jan 2012
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    26

    FBO Textures

    What is the right way of passing an FBO texture for use in another FBO?

  2. #2
    Senior Member OpenGL Guru
    Join Date
    May 2009
    Posts
    4,728
    There's no such thing as an "FBO texture." A texture is a texture is a texture; it can be used for lots of things. You can stick them in two FBOs just fine; the "right way" is the only way.

  3. #3
    Junior Member Newbie
    Join Date
    Jan 2012
    Posts
    26
    Okay. If thats the case can you tell me why I a black screen when I render the following code.

    Please see this link for the code. http://www.opengl.org/discussion_boa...25#post1241325

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