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FBO Textures
What is the right way of passing an FBO texture for use in another FBO?
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Senior Member
OpenGL Guru
There's no such thing as an "FBO texture." A texture is a texture is a texture; it can be used for lots of things. You can stick them in two FBOs just fine; the "right way" is the only way.
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Okay. If thats the case can you tell me why I a black screen when I render the following code.
Please see this link for the code. http://www.opengl.org/discussion_boa...25#post1241325
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