I'm new to OpenGL and I'm working on a Vuforia Augmented Reality app.
I'm importing textures to my app using a perl script that converts .obj files to .h
files.
My imported textures have these arrays:
glVertexPointer(3, GL_FLOAT, 0, frameARVerts);
glNormalPointer(GL_FLOAT, 0, frameARNormals);
The texture coordinates are missing and I wonder if it's possible to generate the texture coordinates somehow?
When I render (I'm not sure if this is the word used" my tetures in my app they have a yellowish color,
is it possible to change this color?




