In my code, nothing renders to the screen. Everything is fine and glError() doesn't show anything, yet nothing will render to the dang screen. I think it might be a scope issue (glDrawElements might not be getting the index info), but I'm not sure. I passed this around to a few buddies and they can't make heads or tails about it, so would anyone mind just pointing out the big dummy mistake that I made? Thanks!
https://github.com/Rosenzweig/RosenG...master/rosengl




