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Thread: Official feedback on OpenGL 4.3 thread

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  1. #23
    Senior Member OpenGL Pro
    Join Date
    Apr 2010
    kRogue: BTW, the workaround could be to use glClearBuffer() on a framebuffer attachment - albeit it's not cool but does essentially what you ask for. I can't help but feel that naming a function glClearBuffer{Sub}Data in the presence of glClearBuffer wasn't the wisest decision to make. Again, to the knowing developer it's not a problem but when seeing it the first time you start thinking.
    Last edited by thokra; 08-09-2012 at 07:59 AM. Reason: Fix crazy sentence.

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