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Thread: Making a full screen transparent red square at my cameras position

  1. #1
    Newbie Newbie
    Join Date
    Aug 2012
    Posts
    1

    Making a full screen transparent red square at my cameras position

    I am creating a 3D game. I have rendered terrain, objects and a skybox...however I am struggling to work out how to render a full screen see through red square.

    This will be used as an indicator that my player has taken damage. For example...when my player is hit the red square will be rendered across the whole screen and will slowly fade away after 10 or so frames.

    I am very new to game programming and openGL..I have never used blending before. I would really appreciate if someone could show and explain how to do it.

    The code from my renderscene method is below.

    http://pastebin.com/PyWg9ize

  2. #2
    Super Moderator OpenGL Guru
    Join Date
    Feb 2000
    Location
    Montreal, Canada
    Posts
    4,264
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

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