
Originally Posted by
thokra
The problem with using 4-channel splatting texture where each channel is exactly attributed to a single albedo map is that, well, you can have at max 4 albedo textures with this approach. An alternative is what's also called stenciling where each albedo map is assigned a single stencil. You can reduce the stencil size substantially if you don't need pixel-precise mappings of color (which most users won't give a damn about anyway) and compress them well since for most stencils the prevalent color will be black.
For simple examples, the single splatting texture approach is ok though.