-
Super Moderator
OpenGL Lord
Indeed GPUs take advantage of extreme parallelism thanks to having almost no coupling between tasks, which means they are much more efficient (in raw compute power for transistor count) than CPU.
But per-pixel operations results (fragment shaders) are really per pixel, only the inputs are interpolated between vertices.
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules