Hi All. I have the following question.I am coding the point lights.I want to use camera space .I need to transform light position using camera (view) matrix.But I don't understand,
should be the same inverted camera matrix I use to move the camera? Or I should pass the camera (view) matrix without inverse ?
Thanks .




Ah, now I get it. You call camera inverse matrix what most people call the view-matrix. I thought you were asking about the inverse view-matrix which is definitely the wrong answer. Yeah, the view-matrix basically represents the opposite camera movement and rotation - so one could call it inverted. However, I've yet to see someone, besides you, to call the view-matrix the camera inverse matrix. 
. So your answer is that I am doing it the right way ?
