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glBlitFrameBuffer renders empty when using vec3 as output for fragment
Hi all. Strange problem I am experiencing. I am rendering color data from frag shader to fbo texture attachment. If the fragment out is of type vec3 the glBlitFrameBuffer shows nothing. But if I set it to vec4 out then it shows all right. For the color attachment of the fbo I am using GL_RGB32F. Can it be the problem. Also I work with OpenGL 4.0
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