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Thread: Pixel format and display settings

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2006
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    8

    Pixel format and display settings

    I'm coding 3D engine and I have a question about pixel format. In Direct3D I have an ability to detemine, if back buffer pixel format, depth-stencil format, acceleration and etc. are supported by video card in certain video mode, before actually switching into this mode. So I can allow user to choose this settings via UI, by building a list of available modes and formats. But in OpenGL settings are split into two pieces. I may build list of available video modes via EnumDisplaySetting and list of available pixel formats via DescribePixelFormat. But I'm not sure, if I have to switch into demanded video mode before trying to build list of pixel formats or not? Is results of DescribePixelFormat dependant on current video mode or this list stays unchanged after video mode switch? For example. 32bpp pixel format is listed as supported in 32bpp video mode. If I'll switch into 16bpp mode then, will this 32bpp back buffer pixel format still supported with guarantee on all of the cards or not? Will list of pixel formats change to reflect change of video mode or not? I can't find information about this in any documentation.

    P.S. Yeah, I know about ChoosePixelFormat, which searches for closest available pixel format, but I want to allow user to choose that format which is available on their video card.

    P.P.S Sorry for my bad English.

  2. #2
    Junior Member Newbie
    Join Date
    Mar 2006
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    8
    Ok, I got my answer. I made some experiments and so that is the results:
    1) List of pixel formats in 32bpp video mode:
    Code :
    Number of formats: 134
    1 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=OpenGL 
    2 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=OpenGL 
    3 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=OpenGL 
    4 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=OpenGL 
    5 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=OpenGL 
    6 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=OpenGL 
    7 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    8 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    9 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=OpenGL DoubleBuffer
    10 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=OpenGL DoubleBuffer
    11 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    12 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    13 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    14 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    15 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=OpenGL DoubleBuffer
    16 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=OpenGL DoubleBuffer
    17 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    18 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    19 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    20 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    21 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    22 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    23 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    24 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    25 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    26 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    27 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    28 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    29 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    30 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    31 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    32 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    33 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    34 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    35 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    36 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    37 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    38 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    39 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    40 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    41 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    42 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    43 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    44 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    45 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    46 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    47 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    48 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    49 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    50 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    51 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    52 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    53 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    54 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    55 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    56 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    57 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    58 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    59 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    60 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    61 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    62 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    63 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    64 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    65 Colors=32 ARGB=0 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    66 Colors=32 ARGB=8 8 8 8 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    67 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    68 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    69 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    70 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    71 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    72 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    73 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    74 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    75 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    76 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    77 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    78 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    79 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    80 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    81 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    82 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    83 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    84 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    85 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    86 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    87 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    88 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    89 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    90 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    91 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    92 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    93 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    94 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    95 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    96 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    97 Colors=32 ARGB=0 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    98 Colors=32 ARGB=8 8 8 8 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    99 Colors=32 ARGB=0 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    100 Colors=32 ARGB=0 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    101 Colors=32 ARGB=0 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    102 Colors=32 ARGB=0 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    103 Colors=32 ARGB=8 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    104 Colors=32 ARGB=8 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    105 Colors=32 ARGB=8 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    106 Colors=32 ARGB=8 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    107 Colors=32 ARGB=0 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    108 Colors=32 ARGB=0 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    109 Colors=32 ARGB=0 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    110 Colors=32 ARGB=0 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    111 Colors=24 ARGB=0 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    112 Colors=24 ARGB=0 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    113 Colors=24 ARGB=8 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    114 Colors=24 ARGB=8 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    115 Colors=24 ARGB=0 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    116 Colors=24 ARGB=0 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    117 Colors=16 ARGB=0 5 5 5 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    118 Colors=16 ARGB=0 5 5 5 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    119 Colors=16 ARGB=8 5 5 5 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    120 Colors=16 ARGB=8 5 5 5 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    121 Colors=16 ARGB=0 5 5 5 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    122 Colors=16 ARGB=0 5 5 5 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    123 Colors=8 ARGB=0 3 3 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    124 Colors=8 ARGB=0 3 3 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    125 Colors=8 ARGB=8 3 3 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    126 Colors=8 ARGB=8 3 3 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    127 Colors=8 ARGB=0 3 3 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    128 Colors=8 ARGB=0 3 3 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    129 Colors=4 ARGB=0 1 1 1 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    130 Colors=4 ARGB=0 1 1 1 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    131 Colors=4 ARGB=8 1 1 1 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    132 Colors=4 ARGB=8 1 1 1 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    133 Colors=4 ARGB=0 1 1 1 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    134 Colors=4 ARGB=0 1 1 1 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic
    2) List of pixel formats in 16bpp video mode:
    Code :
    Number of formats: 96
    1 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=OpenGL 
    2 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=OpenGL 
    3 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=OpenGL 
    4 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=OpenGL 
    5 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    6 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    7 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=OpenGL DoubleBuffer
    8 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    9 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    10 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    11 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=OpenGL DoubleBuffer
    12 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=OpenGL DoubleBuffer
    13 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=DoubleBuffer
    14 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    15 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    16 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    17 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=DoubleBuffer
    18 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    19 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    20 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    21 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=DoubleBuffer
    22 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    23 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    24 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    25 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=DoubleBuffer
    26 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    27 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    28 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    29 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=DoubleBuffer
    30 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    31 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    32 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    33 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=DoubleBuffer
    34 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    35 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    36 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    37 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=DoubleBuffer
    38 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    39 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    40 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    41 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=0 Aux=4 Flags=DoubleBuffer
    42 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    43 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    44 Colors=16 ARGB=0 5 6 5 Depth=0 Stencil=0 Aux=4 Flags=DoubleBuffer
    45 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    46 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    47 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    48 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    49 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    50 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    51 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    52 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    53 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    54 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    55 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    56 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    57 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    58 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    59 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=0 Aux=4 Flags=DoubleBuffer
    60 Colors=16 ARGB=0 5 6 5 Depth=24 Stencil=8 Aux=4 Flags=DoubleBuffer
    61 Colors=16 ARGB=0 5 6 5 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    62 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    63 Colors=16 ARGB=0 5 6 5 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    64 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    65 Colors=16 ARGB=8 5 6 5 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    66 Colors=16 ARGB=8 5 6 5 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    67 Colors=16 ARGB=8 5 6 5 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    68 Colors=16 ARGB=8 5 6 5 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    69 Colors=16 ARGB=0 5 6 5 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    70 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    71 Colors=16 ARGB=0 5 6 5 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    72 Colors=16 ARGB=0 5 6 5 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic DoubleBuffer
    73 Colors=24 ARGB=0 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    74 Colors=24 ARGB=0 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    75 Colors=24 ARGB=8 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    76 Colors=24 ARGB=8 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    77 Colors=24 ARGB=0 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    78 Colors=24 ARGB=0 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    79 Colors=32 ARGB=0 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    80 Colors=32 ARGB=0 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    81 Colors=32 ARGB=8 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    82 Colors=32 ARGB=8 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    83 Colors=32 ARGB=0 8 8 8 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    84 Colors=32 ARGB=0 8 8 8 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    85 Colors=8 ARGB=0 3 3 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    86 Colors=8 ARGB=0 3 3 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    87 Colors=8 ARGB=8 3 3 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    88 Colors=8 ARGB=8 3 3 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    89 Colors=8 ARGB=0 3 3 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    90 Colors=8 ARGB=0 3 3 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    91 Colors=4 ARGB=0 1 1 1 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    92 Colors=4 ARGB=0 1 1 1 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    93 Colors=4 ARGB=8 1 1 1 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    94 Colors=4 ARGB=8 1 1 1 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic 
    95 Colors=4 ARGB=0 1 1 1 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Generic 
    96 Colors=4 ARGB=0 1 1 1 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Generic
    So, as you can see, list of pixel formats is dependant on current video mode and can't be built before actually switch into demanded video mode. So I have to think how to solve this problem.

  3. #3
    Junior Member Newbie
    Join Date
    Mar 2006
    Posts
    8
    Can I somehow create device context with different device mode assigned to it, without actually switching into this mode? CreateDC and CreateIC fails, if I specify any DevMode, different from current.

  4. #4
    Super Moderator OpenGL Guru
    Join Date
    Feb 2000
    Location
    Montreal, Canada
    Posts
    4,421
    I doubt it.
    Besides, what pixelformat are you looking for? I would just make a certain common ones available such as
    RGBA 8888, Depth=24, Stencil=8, double buffered
    or
    RGB 565, Depth=24, Stencil=8, double buffered

    Even if you don't need the depth or stencil buffer, it does no harm.
    For the auxiliary buffer, forget that. It is ancient history.
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

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