Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14

Thread: Problem with OpenGL and current NV driver

  1. #11
    Advanced Member Frequent Contributor
    Join Date
    Jan 2007
    Posts
    982
    Quote Originally Posted by cmaster.matso View Post
    Yea? Does it matter?
    You're getting a lot of "INVALID HEAP ARGUMENT to RtlFreeHeap" from UxTheme.dll - one likely diagnosis is that the theme was always buggy but the older drivers used to swallow the bugs more gracefully. Another is that this particular theme has exposed some bug in the driver that wasn't there before. Either way I'd suggest running without the theme and seeing if it reproduces.

  2. #12
    Junior Member Newbie
    Join Date
    Jun 2012
    Posts
    12
    The call on which the execution crashes is:
    Code :
    glGetIntegerv(GL_MAX_TEXTURE_UNITS, &n);
    The funny thing is that this is a second call to the routine done in one rendering loop :/

  3. #13
    Junior Member Newbie
    Join Date
    Jun 2012
    Posts
    12
    Quote Originally Posted by mhagain View Post
    You're getting a lot of "INVALID HEAP ARGUMENT to RtlFreeHeap" from UxTheme.dll - one likely diagnosis is that the theme was always buggy but the older drivers used to swallow the bugs more gracefully. Another is that this particular theme has exposed some bug in the driver that wasn't there before. Either way I'd suggest running without the theme and seeing if it reproduces.
    After changing the theme to 'Windows classic' error still occures...

  4. #14
    Junior Member Newbie
    Join Date
    Jun 2012
    Posts
    12
    Quote Originally Posted by thokra View Post
    This strongly suggests that the driver causes the crash - that doesn't necessarily mean that it's a bug in the driver but that you're doing something that is illegal in the current state. It would be more interesting to see which GL functions provokes this.
    Problem is that it also occures when I open an OpenGL workspace in RenderMonkey...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •