Sorry,as i am a newbie to opengl,
if i use the gluLookAt(x,x,x,y,y,y,0,-1,0)
so ,i know the(0,-1,0) is th camera up-vector,but if i use the parameter set the camera in my 3ds max,so how do i roate the camera,is it rotate it -90 degree around y-axis??what it the up-vecotr ralationship with the rotation of camera?





