Hi guys,
So this is my first post, recently i've been stuck with the issue of trying to rendering an array of lines to a texture. And for the life of me, i can't even get a single line to appear.
Currently as testing code i just have one line being rendering, or atleast trying to be rendered. It should be rendering a line from X:0, Y:10 to X: 512, Y: 10.
I've never actually rendered anything to a texture before, so im not sure where the problem is. I have to use glCopyTexImage2D as my gpu doesn't support FBOs.
Below Is My Current Render To Texture Code.
Code :void Lightning::RenderToTexture(int Width, int Height, GLuint TexID) { // Render Texture glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ALPHA,GL_ONE_MINUS_SRC_ALPHA); //Create Vectors vector<Vector2> v_Points; vector<unsigned int> indices; //Push Back Our Initial Starting Position v_Points.push_back(startPosition); //X:0, Y:10 v_Points.push_back(endPosition); //X:512, Y:10 //Set Up Indices Based on v_Points size! for (unsigned int i = 0; i < v_Points.size(); i++) indices.push_back(i); //Draw Line! glPushAttrib(GL_CURRENT_BIT); glColor4ub((GLubyte)color.red, (GLubyte)color.blue, (GLubyte)color.green, (GLubyte)color.alpha); glLineWidth(lWidth); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, &v_Points[0]); glDrawArrays(GL_LINE_STRIP, 0, indices.size()); glDisableClientState(GL_VERTEX_ARRAY); glPopAttrib(); glLoadIdentity(); //Bind Texture glBindTexture(GL_TEXTURE_2D, TexID); //Pick Up Texture glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 512, 512, 0); //Clear Scene glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(1.0f, 1.0f, 0.0f, 0.0f); }
And It's usage
Code :void Lightning::Draw() { RenderToTexture(512, 512, bTexture); ///TEST QUAD RENDERING! glBindTexture(GL_TEXTURE_2D, bTexture); TestDraw(0, 0, 512, 512); //Simple GL Quad rendering function }
And here's an image of the current output;
As you can see currently all i see is the white quad. What should be there is a simple red line. I've only ever attempted to render to a texture today so i'm totally unsure where i could/am going wrong.
Any help with this issue would be greatly appreciated.




. What should be there is a simple red line. I've only ever attempted to render to a texture today so i'm totally unsure where i could/am going wrong.
