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FBO Attached Textures Reused as Shader Source Textures
I have a GLSL Shader that renders to multiple GL_LUMINANCE textures in an FBO. After the FBO render is complete, I then use these same target textures as source texture Samplers in a different shader.
My question is:
Do I need to unattach these textures from the FBO before I can use them as source textures in another shader?
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