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Thread: Getting started

  1. #1
    Junior Member Newbie
    Join Date
    Jun 2012
    Posts
    10

    Getting started

    hello,

    I am studing computer science since 2 years. Atm I'm learning c++. (experience in unity , udk and ce3)

    Next year we will learn openGL so I thought it would be nice to start with openGL now.

    But unfortunately i dont know how. All books have a really bad rating and most of them have not a single review. I just dont know what I should read/learn.
    I want to avoid outdated stuff as much as possible. I am also new to 3d programming.

    The superbible / redbook have really bad reviews.

    I also found some online tutorials like http://openglbook.com/ . Didn't try it yet because it's relative short. (the only 4.2 resource that I have found)

    &&

    http://www.arcsynthesis.org/gltut/


    What should I read now ? What would you recommend me ?

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Apr 2010
    Location
    Germany
    Posts
    904
    The last link is the tutorial is by this forum's Alfonse Reinheart (yeah, not his real name). IMHO you can't start much more intuitively than that and it's a good introduction to modern OpenGL. Although it "only" covers GL 3.3, you can turn it up a notch afterwards and move to GL4+.

  3. #3
    Advanced Member Frequent Contributor
    Join Date
    Dec 2007
    Location
    Hungary
    Posts
    941
    The OpenGL specification:

    OpenGL 4.2 Core Profile Specification

    And some online core OpenGL tutorials (you should be able to find some).
    Disclaimer: This is my personal profile. Whatever I write here is my personal opinion and none of my statements or speculations are anyhow related to my employer and as such should not be treated as accurate or valid and in no case should those be considered to represent the opinions of my employer.
    Technical Blog: http://www.rastergrid.com/blog/

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