I am studing computer science since 2 years. Atm I'm learning c++. (experience in unity , udk and ce3)
Next year we will learn openGL so I thought it would be nice to start with openGL now.
But unfortunately i dont know how. All books have a really bad rating and most of them have not a single review. I just dont know what I should read/learn.
I want to avoid outdated stuff as much as possible. I am also new to 3d programming.
The superbible / redbook have really bad reviews.
I also found some online tutorials like http://openglbook.com/ . Didn't try it yet because it's relative short. (the only 4.2 resource that I have found)
What should I read now ? What would you recommend me ?
The last link is the tutorial is by this forum's Alfonse Reinheart (yeah, not his real name). IMHO you can't start much more intuitively than that and it's a good introduction to modern OpenGL. Although it "only" covers GL 3.3, you can turn it up a notch afterwards and move to GL4+.
The OpenGL specification:
OpenGL 4.2 Core Profile Specification
And some online core OpenGL tutorials (you should be able to find some).
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