I disagree. That's why the suggestions forum exist.Ultimately, the best course of action is to just live with it.
I don't buy it that openGL is imperfect. I would say it's less perfect for games maybe...and by suggesting more we can make it less "imperfect."OpenGL is imperfect, and trying to make it perfect is only going to make the imperfections worse.
Again?Oh, and let's not forget a simple, practical fact: your proposal is nothing the ARB hasn't heard dozens of times before. Go ahead; search this forum. It's been suggested over and over since GLSL was adopted. It hasn't happened in almost 10 years. The arguments for it haven't changed a bit.
Again?And yet, it still hasn't been done. It took almost a decade to get separate shaders and program binaries, and those are also things people asked for even before GL 2.0. So I wouldn't hold my breath.



