Good day!

I'm a beginner to OpenGL to say the least, and need a little bit of a nudge in the right direction in terms of development environments. I develop in ANSI C strictly, I don't want any C++ nonsense :P

At the moment I'm using the Sublime2 Text Editor, yet it's getting to the stage where I'm looking for something a bit more feature rich with more direct OpenGL support (highlighting etc), that doesn't shove a massive IDE in my face. I love the elegance of using a basic text editor, and have previously heard big names such as Vim and Emacs thrown about, yet not in the context of OpenGL.

Any thoughts?

Thanks in advance,
Kappers!