
Originally Posted by
AndreGB
Right, Menzel. But I was thinking: wouldn't it be possible for developers to come up with great stuff using OpenGL 3 or earlier? If we roll back not such a long time ago, id Software did something amazing (at the time) with Doom 3. I remember how cool it was watching all those Doom 3 pre-release in-game videos and how hard it was to believe they were actual in-game. What was that? OpenGL 2.x?
Not that I am saying the features on OpenGL 4 are useless (much on the contary, see my other topic). But developers have always found creative solutions for technological "contraints" (such as MacOS OpenGL support). Personally, I really love the tesselation features, but I could do without them given those incredible lightning effects on Unreal Engine 4 (check also the Samaritan demo). Are those effects really exclusive to OpenGL 4?