Well, but maybe they shouldn't have. Lots of 3D applications have performance problems on MacOS but not on Windows running on Bootcamp. Although, the OpenGL driver may not be the only culprit.
Is it safe to say, feature wise, that OpenGL 3.x matches DX10 and OpenGL 4.x, DX11?
Plus, this intrigues me:
"Hundreds of new APIs give developers access to new core technologies and enhanced features within OS X. (...) A new graphics infrastructure underpins OpenGL and OpenCL and implements GLKit, first introduced in iOS 5, to make it easier to create OpenGL apps."
source: http://www.apple.com/pr/library/2012...-Features.html
What do they mean? GLKit is based on OpenGL ES.




