Hello,
Is there a direct way of copying the contents of a multisample texture or renderbuffer to a buffer object?
I mean every sample, because glReadPixels would average the samples at each texel/fragment and glGetTexImage is forbidden with ARB_texture_multisample (out of laziness?).
Right now it seems I'm stuck with fetching individual samples through an additional pass using a shader with texelFetch so any alternate solution would be welcome...




