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Thread: Designing a Menu

  1. #1
    Junior Member Newbie
    Join Date
    May 2012
    Posts
    8

    Designing a Menu

    Hi guys, I want to create a menu similiar to this -> Click image for larger version. 

Name:	menu.jpg 
Views:	70 
Size:	56.5 KB 
ID:	757

    What programs will I need to use?

    What skills will this require?

    How long will this take?

    Thanks

  2. #2
    Intern Contributor
    Join Date
    Jan 2012
    Posts
    81
    Quote Originally Posted by firecracker View Post
    Hi guys, I want to create a menu similiar to this -> Click image for larger version. 

Name:	menu.jpg 
Views:	70 
Size:	56.5 KB 
ID:	757

    What programs will I need to use?

    What skills will this require?

    How long will this take?

    Thanks
    Hi,

    I'm guessing it would suffice if you know how to render textures in OpenGL.
    >> What programs will I need to use?

    What exactly are you referring to?

    EDIT: I just looked at the image and replied. I'm not sure what other effects you intend to have in the menu. That would require you to read more i guess. Can you elaborate more on this?

  3. #3
    Junior Member Newbie
    Join Date
    May 2012
    Posts
    8
    Quote Originally Posted by myk45 View Post
    Hi,

    I'm guessing it would suffice if you know how to render textures in OpenGL.
    >> What programs will I need to use?

    What exactly are you referring to?

    EDIT: I just looked at the image and replied. I'm not sure what other effects you intend to have in the menu. That would require you to read more i guess. Can you elaborate more on this?
    Creating a menu,

  4. #4
    Super Moderator OpenGL Guru
    Join Date
    Feb 2000
    Location
    Montreal, Canada
    Posts
    4,264
    So just create your texture in some image editing software like Abobe PhotoShop or Paint Shop Pro or Gimp (Gimp is open source and free).
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

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