hi guys, does anyone interest in Augmented Reality? I'm trying to occlude my virtual object created by openGL with the real one. what I'm trying to achieve is like this one http://www.youtube.com/watch?v=dbpaLdVEE0g
I'm pretty sure that by using the depth buffer I can occlude the virtual with the real one. But after conducting numerous trials, I havent succeed. Does anyone want to help me to figure out?
thanks




