Hello,
I'm trying to write an image fusion program in OpenGL/GLSL. At one point I need to calculate a cumulated histogram for a 7x7 pixel area. In fragment shader I'm trying to use a function:
Code :float graythresh(float aArea[49]) { float hist[256]; for(int i = 0; i < 49; i++) hist[(int)(aArea[i]*255)]+= 1.0; for(int i = 0; i < 256; i++) hist[i] /= 49.0; for(int i = 255; i >= 0; i--) for(int j = 255; j >= 0; j--) if(j > i) hist[i] += hist[j]; return 0.0; }
The last loop causes application crash and error "driver stopped responding". I tried using older drivers, and testing the application on different computer, nothing changed.
Code :for(int i = 255; i >= 0; i--) for(int j = i-1; j >= 0; j--) hist[i] += hist[j];
Gave same error. Is it even possible to this?
Thanks in Advance, any help will be appreciated.
(I'm using GeForce GT 420M, windows 7)



