OK I've been off doing other things for several years and I've dusted off some old shader code that processes 16bit per channel images using a pbuffer. As it turns I can not obtain a pbuffer setting the channel bits to anything other than 8?? Uhmm 7 or 8 years ago this was not an issue....
So what's the way to render to a 16bit (or even 32bit) per channel target these days?
WGL_FLOAT_COMPONENTS_NV, 1
WGL_RED_BITS_ARB, 16
WGL_GREEN_BITS_ARB, 16
WGL_BLUE_BITS_ARB, 16
WGL_ALPHA_BITS_ARB, 16
Thx,
Vhammer




