I have an NVidia Geforce 8600M GS with driver 301.42.
I get a crash of the openGL driver in my application (Win 7 pops up a dialog saying "the hardware configuration does not have the minimum specifications needed to run the application. The application must close. Error code 6".
The crash happens when I call
Code :int status = gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER_EXT);
after that I have created 2 FBO with size 4096x 4096, renderbuffer of type DEPTH_COMPONENT and with depth texture attached.
The gl.MAX_RENDERBUFFER_SIZE_EXT gives 8192.
Why is the driver crashing so badly?
Am i using too much video ram?
The previous driver that I had (285.62) crashed the same.