How to use Mingw32 on fedora for developing windows applications.
I am a Beginner to OpenGL programming . My development OS is fedora16.
I don't want to leave fedora , at the same time I want to develop software for windows. I heard that mingw32 will help me.
I have installed fedora-mingw32 package . But don't know how to use it.
I have searched over the google but those are very advanced things. I need some simple helloworld tutorial.
What you actually needed was just freeglut ( http://freeglut.sourceforge.net/ ), for windowing. And something like "glee" , "glew" etc for extension-loading.
Using those libs, write the code and makefiles under linux.
With the same src/makefiles you can then use MinGW32 to build under Windows.
The only thing outside of those libs that you might need, is to get http://www.opengl.org/registry/api/glext.h and put it in your include/GL/ folder.