I have seen 2 methods for doing OpenGL in Windows . i.e using glut to display the window or using the win32 SDK.
I have started yesterday reading the http://nehe.gamedev.net/ legacy tutorials. The first tutorial is for displaying a simple window but that's huge . But in glut the code for displaying a window and drawing some primitives is very small and easy to understand.
Finally I am in a dilemma where to start and which library I need to use.
Also give me some good tutorials in the Net using those specific kind of libraries.