Transform Feedback vs. GPGPU-APIs
I want to do change a geometry object without the CPU. I tried to do all important stuff on the GPU with transform feedback. I do the a example from the OpenGL Bible and it works fine, but now I have a question about this opengl feature. Why schould I use transform feedback instead CUDA or OpenCL? What are the pros and cons about the two approaches?
It seems to me the only advantage of transform feedback is I don't have to know anything about CUDA or OpenCL.
I hope someone have some additional statements about this Thread.
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