-
Advanced Member
Frequent Contributor
wglGetProcAddress needs a valid GL context to function properly. See http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx .
Also, if you do everything with GLEW it does everything for you. No need for gl.h, glu.h, glext.h.
-
Thanks for the reply.
I will try to use GLEW only. I will update on progress.
Then I could finally port my code from D3D to OpenGL and use it on Linux and Windows
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules