Hi everyone,
I'm developed a simple demo of a tron arcade-like game.
I wrote an obj loader to draw my cycles, my problem is that I have a great loss performance when I draw more then one cycle at the same time (I need no more then two cycles).
How can I solve this problem?
I draw my cycles using immediate mode (glBegin,glEnd), should I use VBOs? Can I improve performance using immediate mode?
thank you



